Psilence

## THE CHARACTER OVERVIEW

Marcus Langston is the brilliant mind and iron-willed pilot behind the Sentinel project. Clad in the most advanced “Pulse-Armor” ever developed by the United States government (and later refined through his own genius), Sentinel serves as the tactical commander of the Youngblood International squad. He is the “Silver-Age” hero updated for a “Modern-Age” reality—a man who carries the weight of global security on his titanium-reinforced shoulders.


## COLLECTOR’S CARD: “POWER STATS”

NAME: SENTINEL (MARCUS LANGSTON)

LEVEL: CLASS 100 (ARMORED) / MASTER STRATEGIST

POWERS: Flight (Mach 3+); multi-spectrum sensor arrays; integrated weapon systems (Plasma-cannons, micro-missiles); superhuman strength and durability.

ORIGIN: A genius-level polymath who mastered the “Pulse-Tech” curriculum to become the ultimate peacekeeper.

THE HOOK: Sentinel is the “General in the Sky.” He provides the aerial superiority and data-link infrastructure that allows the rest of Youngblood to function as a cohesive unit.


## INVESTOR PITCH: THE “FLAGSHIP FRANCHISE” STRATEGY

1. The “Armored Hero” Market Dominance:

Historically, armored protagonists (e.g., Iron Man, Master Chief, Gundam) are the most lucrative assets in global licensing. Sentinel provides a familiar, high-success-rate archetype but with the “Extreme” aesthetic that appeals to fans of hard-hitting, high-stakes action. He is the “Heavy Metal” answer to the classic tech-hero.

2. The “Hall of Armor” Merchandising Loop:

Sentinel’s design is modular by nature. For a licensing partner like Hasbro or Mattel, this opens the door for a “Variant Strategy”—Arctic Sentinel, Deep-Sea Sentinel, Stealth Sentinel. Collectors are hard-wired to complete the “set,” making him a consistent revenue driver across multiple toy waves.

3. Narrative Versatility (The Hero’s Journey):

As Marcus Langston, the character offers a rich intellectual and moral playground. He is often the “Adult in the Room,” dealing with the political fallout of Youngblood’s actions. This makes the IP perfect for a high-stakes political thriller or a “Techno-Action” cinematic franchise that explores the cost of ultimate power.


## SYNOPSIS FOR THE DIRECT MARKET (REBOOT POTENTIAL)

“Marcus Langston built the future, but now he has to defend it. As Sentinel, he is the leader of the world’s most famous international strike team, but the technology that keeps him alive is being targeted by a global shadow-network. When his ‘Pulse-Armor’ is hacked during a mission in the Middle East, Sentinel must go off-grid to find the source of the breach. In a world of ‘Super-Celebrities,’ Marcus is about to discover that his armor was never his greatest weapon—it was his mind. The sentinel is watching, but who is watching the sentinel?”


## THE “KAYFABE” ANALYSIS: THE GEOMETRY OF THE FUTURE

From a Cartoonist Kayfabe perspective, Sentinel is a masterclass in 90s Industrial Design. Liefeld utilized Sentinel to push the “Large-Scale” aesthetic—massive chest plates, exaggerated shoulder-mounted weapon pods, and a helmet design that prioritized “Intimidating Optics” over human features. The use of high-gloss chrome and “Energy-Crackle” around his thrusters created a visual sense of constant power. He is designed to be the “Center of Gravity” on every cover he appears on.


## LICENSING CATEGORIES

  • Video Games: The “All-Rounder/Flight” class. A natural lead for open-world action games or “Looter-Shooters.”
  • High-End Statues: 1/4 Scale “Museum Quality” pieces with LED light-up features in the eyes, chest-core, and palm-cannons.
  • Apparel: “Tech-wear” collaborations utilizing his geometric armor patterns and the iconic “Sentinel-V” visor motif.

## THE YOUNGBLOOD “COMMAND TIER”

CharacterPrimary FunctionMarketing Persona
ShaftTactical / GroundThe Professional
SentinelStrategic / AerialThe Icon
BadrockPhysical / ImpactThe Brand
Screenshot

Issues

Volume 1 – issues 0 thru 10
Volume 2 – issues 1 thru 14
Volume 3 – issues 1 and 2
Volume 4 – issues 1 thru 9
Volume 5 – issues 71 thru 78
Volume 6 – issues 1 thru 11

Badrock

A teenager made of stone

BIG BROTHER

A mech suit worn by Youngblood

BRAHMA

Nearly unstoppable massive human being

CHAPEL

Not even death can stop him

Die Hard

Die Hard

Die Hard ii

Die Hard II

DIEHARD

Part man, part machine.

GIGER

Part machine but not human

KNIGHT SABRE

REAL NAME: Mick GravesHEIGHT: 5′ 9″WEIGHT: 198 lbs.GROUP: Youngblood Little is known about Mick’s life

LINK

A telepath with telekinetic power

LORD DARKTHORN

Malevolent leader of the planet D’khau.

MADDOCK

This guy’s bad news.

MASADA

A giant asset to Team Youngblood

PHOTON

Powerful alien energy

PSI-FIRE

He can break your mind

PSILENCE

A powerful telepath a psychic weapon!

RIPTIDE

The power to manipulate any kind of water

SENTINEL

Leader of the Youngblood Away Team

SHAFT

New leader of Youngblood

Shaft

Vogue

VOGUE

Deadly gymnastic special agent