Link



## THE CHARACTER OVERVIEW

Link is a high-tech marvel of the Extreme Studios catalog. Often depicted as a heavily augmented cybernetic being, Link serves as a primary field operative for the Youngblood International squad. His body is a fusion of human biology and cutting-edge weaponry, designed to interface with global communications and weapon systems. He is the “Infiltrator” who doesn’t just bypass security—he becomes it. In the “Away Team” dynamic, Link is the literal “link” between the team’s tactical field movements and the remote command centers.


## COLLECTOR’S CARD: “POWER STATS”

NAME: LINK

LEVEL: CLASS 50 CYBERNETIC SPECIALIST

POWERS: Cyber-Interface (Direct neural-link to machines); Weapon Transformation (Limbs can shift into bladed weapons or energy cannons); Enhanced Sensory Arrays (Thermal, night-vision, and digital tracking).

PHYSIOLOGY: Extensive cybernetic grafting over a human core; capable of self-diagnostic repair and software-based combat optimization.

THE HOOK: Link is a “Walking Virus” for the enemy. He can shut down a tank battalion or a city’s power grid with a touch, making him the ultimate counter-measure in a high-tech world.


## INVESTOR PITCH: THE “TECH-HYBRID” STRATEGY

1. The “Cyberpunk” Aesthetic Appeal:

With the massive resurgence of the Cyberpunk genre in media (e.g., Cyberpunk 2077, Ghost in the Shell, Altered Carbon), Link is perfectly positioned for a modern revival. He offers a “Hard-Sci-Fi” edge that appeals to gamers and tech-enthusiasts, moving the Youngblood license into a more mature, industrial aesthetic.

2. High-Fidelity Customization in Gaming:

Link’s “Modular Body” is a dream for modern RPG and Action-Adventure games. He allows for a “Skill-Tree” based progression where players can swap his cybernetic limbs for different tactical advantages. This makes him a “Main” candidate for any gaming title, providing deep gameplay engagement.

3. The “Detailed-Sculpt” Merchandising:

From a retail perspective, Link is built for the “High-End Action Figure” market. His design—featuring exposed wiring, hydraulic pistons, and metallic plating—demands the level of detail seen in companies like Bandai or McFarlane Toys. He is the “Tech-Specialist” figure that adds variety and “shelf-pop” to a toy line.


## SYNOPSIS FOR THE DIRECT MARKET (REBOOT POTENTIAL)

“He was a man who traded his flesh for a future that didn’t want him. Now known as Link, he is the silent sentinel of Youngblood’s international division. But the code inside him is starting to rewrite itself. When a ‘Digital God’ rises from the ruins of a forgotten server farm, Link is the only one who can venture into the ‘Datastream’ to stop it. To save the physical world, he must decide if he is still the man who volunteered for the program, or just the ghost in the machine. In the war for the future, the strongest link is the most human one.”


## THE “KAYFABE” ANALYSIS: THE ARCHITECTURE OF AUGMENTATION

From a Cartoonist Kayfabe perspective, Link is a masterclass in “Noodle-Wiring” and High-Contrast Chrome. Liefeld and the Extreme artists used Link to showcase the technical ability to render complex machinery alongside human anatomy. His design utilizes jagged, aggressive lines that imply constant mechanical movement. He represents the 90s shift away from the “smooth” superheroes of the past toward a “greeble-heavy,” industrial look that communicated power through complexity.


## LICENSING CATEGORIES

  • Gaming: The “Infiltrator / Gadget” class. A character with “Hacking” mechanics and a versatile, swappable moveset.
  • Collectibles: “Mechanized” statues featuring real metal components and “Cut-Away” sections to show the internal cybernetics.
  • PC Hardware/Tech: A limited-edition line of “Link-Branded” gaming peripherals, utilizing his metallic blue and silver color palette.

## YOUNGBLOOD “AWAY TEAM” COMPLETE SYNERGY

CharacterSpecialtyTech Level
SentinelCommand / AerialHigh (Armor)
LinkInfiltration / TechExtreme (Cyber-Hybrid)
Knight SabreFencing / AgilityMid (Kinetic-Tech)
CougarStealth / FeralLow (Primal)
MaddockTactics / BallisticsHigh (Military-Industrial)

Screenshot

Issues

Volume 1 – issues 0 thru 10
Volume 2 – issues 1 thru 14
Volume 3 – issues 1 and 2
Volume 4 – issues 1 thru 9
Volume 5 – issues 71 thru 78
Volume 6 – issues 1 thru 11

Badrock

A teenager made of stone

BIG BROTHER

A mech suit worn by Youngblood

BRAHMA

Nearly unstoppable massive human being

CHAPEL

Not even death can stop him

Die Hard

Die Hard

Die Hard ii

Die Hard II

DIEHARD

Part man, part machine.

GIGER

Part machine but not human

KNIGHT SABRE

REAL NAME: Mick GravesHEIGHT: 5′ 9″WEIGHT: 198 lbs.GROUP: Youngblood Little is known about Mick’s life

LINK

A telepath with telekinetic power

LORD DARKTHORN

Malevolent leader of the planet D’khau.

MADDOCK

This guy’s bad news.

MASADA

A giant asset to Team Youngblood

PHOTON

Powerful alien energy

PSI-FIRE

He can break your mind

PSILENCE

A powerful telepath a psychic weapon!

RIPTIDE

The power to manipulate any kind of water

SENTINEL

Leader of the Youngblood Away Team

SHAFT

New leader of Youngblood

Shaft

Vogue

VOGUE

Deadly gymnastic special agent