Maddock

Maddock is a battle-hardened veteran and the primary field strategist for Youngblood’s international operations. Unlike the celebrity-focused “Home Team,” Maddock operates in the world of high-stakes extraction, counter-terrorism, and deep-cover sabotage. He is the “Soldier’s Soldier”—a man who prioritizes mission success and the lives of his team above personal glory. In the 90s landscape, Maddock was the definitive answer to the “Super-Soldier” trope, trading the flag-waving idealism for the cold, hard efficiency of modern warfare.


## COLLECTOR’S CARD: “POWER STATS”

NAME: MADDOCK

LEVEL: MASTER TACTICIAN / ELITE WEAPONRY SPECIALIST

POWERS: Enhanced physiological conditioning; peak human strength and reflexes; master of asymmetric warfare.

GEAR: Outfitted with the “Extreme-Spec” tactical harness—featuring high-capacity modular storage, thermal-scanning visors, and a signature heavy-caliber pulse rifle.

THE HOOK: Maddock is the “Floor General.” He doesn’t just enter a room; he secures it. If you see Maddock on the battlefield, the mission has already moved into its final phase.


## INVESTOR PITCH: THE “TACTICAL REALISM” STRATEGY

1. The “Military-Sci-Fi” Crossover:

Maddock appeals to the massive “Military Enthusiast” and “Tactical Shooter” markets. His design and lore are grounded enough to fit into a realistic war movie, yet enhanced enough to stand beside cosmic gods. This makes the IP highly versatile for “Hard-R” action films or gritty military thrillers.

2. The “Gear-Head” Merchandising Loop:

From a retail perspective, Maddock is a “customization” dream. His design—heavy on pouches, straps, and specialized weaponry—is perfect for the High-End 1/6th Scale Action Figure market (think Hot Toys or Mezco). Collectors love characters with “loadouts,” and Maddock is the king of the loadout.

3. Reliability as a Narrative Anchor:

In an ensemble cast, you need a “Grounded Lead” to provide perspective. Maddock serves as the audience’s window into the chaos of the Extreme Universe. He provides the “professional” foil to the more eccentric members of Youngblood, making him essential for TV series pacing and group dynamics.


## SYNOPSIS FOR THE DIRECT MARKET (REBOOT POTENTIAL)

“Maddock has fought in wars the public will never know about. Now, as the tactical lead for Team Youngblood, he’s realizing that the most dangerous enemies aren’t the ones in the field—they’re the ones in the boardroom. When a mission in a sovereign nation goes south, Maddock is framed as a rogue agent. To clear his name and save his squad, he must go back to the basics: one man, one rifle, and a list of names that reaches the highest levels of the government. In the world of Youngblood, everyone is a star, but Maddock is the one who keeps them alive.”


## THE “KAYFABE” ANALYSIS: THE POUCH REVOLUTION

From a Cartoonist Kayfabe perspective, Maddock is the “Patient Zero” of the 90s aesthetic. Liefeld utilized Maddock to perfect the “Tactical Pouch” and “Oversized Firearm” look that defined an entire decade of comic book art. His design is a masterclass in Visual Texture—the contrast between the smooth lines of his armor and the “busy” detail of his tactical gear creates a character that looks “expensive” on the page. He represents the “Extreme” move toward detail-oriented, high-action rendering.


## LICENSING CATEGORIES

  • Gaming: The “Soldier” class. A natural fit for third-person shooters or tactical RPGs where his “Command Auras” buff the rest of the team.
  • Collectibles: “Tactical Edition” statues with real fabric straps and metal weapon components.
  • Apparel: “Extreme Tactical” streetwear—utilizing the “Maddock Grey and Blue” color palette and utility-focused designs.

## YOUNGBLOOD: THE “TEAM YOUNGBLOOD” POWER RANKING

CharacterSpecialtyVibe
SentinelPower / FlightThe Icon
MaddockTactics / BallisticsThe Grunt
Knight SabreAgility / FencingThe Stylist
CougarStealth / FeralThe Predator
RiptideElemental / HydroThe Force
Screenshot

Issues

Volume 1 – issues 0 thru 10
Volume 2 – issues 1 thru 14
Volume 3 – issues 1 and 2
Volume 4 – issues 1 thru 9
Volume 5 – issues 71 thru 78
Volume 6 – issues 1 thru 11

Badrock

A teenager made of stone

BIG BROTHER

A mech suit worn by Youngblood

BRAHMA

Nearly unstoppable massive human being

CHAPEL

Not even death can stop him

Die Hard

Die Hard

Die Hard ii

Die Hard II

DIEHARD

Part man, part machine.

GIGER

Part machine but not human

KNIGHT SABRE

REAL NAME: Mick GravesHEIGHT: 5′ 9″WEIGHT: 198 lbs.GROUP: Youngblood Little is known about Mick’s life

LINK

A telepath with telekinetic power

LORD DARKTHORN

Malevolent leader of the planet D’khau.

MADDOCK

This guy’s bad news.

MASADA

A giant asset to Team Youngblood

PHOTON

Powerful alien energy

PSI-FIRE

He can break your mind

PSILENCE

A powerful telepath a psychic weapon!

RIPTIDE

The power to manipulate any kind of water

SENTINEL

Leader of the Youngblood Away Team

SHAFT

New leader of Youngblood

Shaft

Vogue

VOGUE

Deadly gymnastic special agent