Chapel

REAL NAME: Bruce Stinson
HEIGHT: 6′ 4″
WEIGHT: 205 lbs.
GROUP AFFILIATION: Youngblood
Originally a member of the elite paramilitary unit known as Knightstrike, Chapel had more than earned his reputation as one of the CIA’s most ruthless and efficient killers long before his assignment to Younghood. Chapel’s ghoulish appearance, intimidating size and seemingly limitless knowledge of weaponry and hand-to-hand combat techniques easily mark him as one of Youngblood’s most feared operatives.

## THE CHARACTER OVERVIEW

Bruce Stinson was a legendary CIA operative and a star of the “Operation: Knightstrike” program. Recruited into Youngblood to provide the team with a “Hard-Kill” capability, Chapel is a man of secrets. Most notably, he is the man who was ordered to eliminate Al Simmons (the man who would become Spawn), forever linking the Liefeld and McFarlane universes. He is a soldier who has died and returned, infected with a mysterious chemical agent that makes him as dangerous to his enemies as he is to his own soul.


## COLLECTOR’S CARD: “POWER STATS”

NAME: CHAPEL (BRUCE STINSON)

LEVEL: TIER-1 BLACK OPS SPECIALIST

POWERS: Enhanced strength, speed, and endurance due to the “Simmons” chemical serum; expert in every known firearm and edged weapon.

GEAR: Twin semi-automatic pistols, tactical combat blades, and his signature skull-face war paint.

THE HOOK: Chapel isn’t a “superhero” in the traditional sense; he is a living weapon. He doesn’t save people—he neutralizes threats.


## INVESTOR PITCH: THE “MATURE AUDIENCE” EDGE

1. The “Cross-Media” Connectivity:

Chapel is one of the few IPs with a built-in “Legacy Link” to the Spawn franchise. This creates an immediate “Shared Universe” value. For an investor, Chapel represents the bridge between different comic book empires, offering massive potential for crossover events that drive market speculation and sales.

2. The Dark Military Aesthetic:

Current entertainment trends favor “Tacticool” and “Military-Noir” (e.g., The Punisher, The Terminal List). Chapel fits perfectly into this niche. His design is aggressive, high-contrast, and “Heavy Metal.” The skull-mask motif is a timeless brand mark that sells across apparel, gaming skins, and high-end statues.

3. The “Anti-Hero” Redemption Arc:

Chapel provides the “Weight” to the Youngblood narrative. He is the character who has done the “dirty work” so the others can stay clean. This moral complexity makes him a prime candidate for a “Darker” solo series or a gritty, R-rated cinematic spin-off.


## SYNOPSIS FOR THE DIRECT MARKET (REBOOT POTENTIAL)

“Bruce Stinson has died a dozen deaths, but the government keeps bringing him back. As Chapel, he is the secret the public isn’t supposed to see behind the Youngblood curtain. But when ghosts from his past—including the memory of a friend he murdered in a Cold War alley—start to haunt him, Chapel goes rogue. He’s no longer following orders; he’s hunting the men who turned him into a monster. In a world of heroes, Chapel is the necessary evil.”


## THE “KAYFABE” ANALYSIS: THE ARCHETYPE OF THE “GEAR-HEAD”

From a “Cartoonist Kayfabe” perspective, Chapel is the pinnacle of the “Tactical 90s.” The pouches, the oversized weaponry, and the high-contrast face paint are design choices that scream intensity. He represents the shift from the “Silver Age” of heroism to the “Modern Age” of consequence. In the Direct Market, Chapel’s solo title was a massive hit because it leaned into the “Bad Boy” energy that fans craved.


## LICENSING CATEGORIES

  • First-Person Shooters: A “Legendary Skin” candidate for titles like Call of Duty or Warzone.
  • Collectibles: High-end, hyper-detailed 12-inch figures with removable tactical gear and weapons.
  • Streaming/Film: A hard-hitting, “John Wick” style action franchise focused on the “Knightstrike” era.

## THE YOUNGBLOOD “ORIGINAL FIVE” SUMMARY

CharacterRoleBrand Value
ShaftLeadershipTactical Precision / Precision Tech
BadrockPowerYouthful Aspiration / Toyetic Strength
VogueInfiltrationHigh Fashion / Corporate Power
CougarPrimal InstinctFeral Action / Hidden Worlds
ChapelEnforcementDark Edge / Military Black-Ops

Screenshot

Issues

Volume 1 – issues 0 thru 10
Volume 2 – issues 1 thru 14
Volume 3 – issues 1 and 2
Volume 4 – issues 1 thru 9
Volume 5 – issues 71 thru 78
Volume 6 – issues 1 thru 11

Badrock

A teenager made of stone

BIG BROTHER

A mech suit worn by Youngblood

BRAHMA

Nearly unstoppable massive human being

CHAPEL

Not even death can stop him

Die Hard

Die Hard

Die Hard ii

Die Hard II

DIEHARD

Part man, part machine.

GIGER

Part machine but not human

KNIGHT SABRE

REAL NAME: Mick GravesHEIGHT: 5′ 9″WEIGHT: 198 lbs.GROUP: Youngblood Little is known about Mick’s life

LINK

A telepath with telekinetic power

LORD DARKTHORN

Malevolent leader of the planet D’khau.

MADDOCK

This guy’s bad news.

MASADA

A giant asset to Team Youngblood

PHOTON

Powerful alien energy

PSI-FIRE

He can break your mind

PSILENCE

A powerful telepath a psychic weapon!

RIPTIDE

The power to manipulate any kind of water

SENTINEL

Leader of the Youngblood Away Team

SHAFT

New leader of Youngblood

Shaft

Vogue

VOGUE

Deadly gymnastic special agent