Knight Sabre

Archetype: The Tech-Duelist / The Aristocratic Operative


## THE CHARACTER OVERVIEW

A British blue-blood with a penchant for high-stakes adrenaline, Edward de Gendre joined the Youngblood program to bring a level of refined lethality to the “Away Team.” As Knight Sabre, he is the team’s premier sword-master and energy-manipulator. He isn’t just a fighter; he’s a stylist. He approaches combat with a theatrical flair and a tactical mind, often serving as the “Precision Strike” specialist when a blunt instrument like Brahma isn’t enough.


## COLLECTOR’S CARD: “POWER STATS”

NAME: KNIGHT SABRE

LEVEL: MASTER SWORDSMAN / ENERGY SPECIALIST

POWERS: Kinetic energy absorption and redirection; superhuman agility; enhanced sensory perception through his tech-integrated visor.

GEAR: A signature “Sabre” made of high-density polymers that can channel his kinetic energy into a devastating plasma blade.

THE HOOK: Knight Sabre is the “James Bond” of the Youngblood universe. He’s suave, sophisticated, and can dismantle an entire squad of cyborgs before they can even draw their weapons.


## INVESTOR PITCH: THE “INTERNATIONAL FLAIR” STRATEGY

1. The “Global Appeal” Asset:

Knight Sabre provides a crucial foothold in the European and UK markets. His British origins and “International Man of Mystery” vibe make him a natural lead for stories set in London, Paris, or Berlin. For a global franchise, he is the key to diversifying the “American-centric” superhero narrative.

2. High-Octane Visuals for Gaming & VFX:

In the “Hero-Shooter” and “Character-Action” gaming space, Knight Sabre is a goldmine. His ability to move at high speeds while leaving “kinetic trails” provides incredible visual feedback for players. His “Plasma-Blade” mechanics offer a distinct gameplay style compared to the “heavy-hitters” or “ranged-archers” on the team.

3. The “Legacy of the Blade” Merchandising:

Swords remain the most popular “Hero Weapon” in merchandising (think Star Wars or Demon Slayer). Knight Sabre’s energy-sword is a prime candidate for high-end prop replicas, glowing toy variants, and stylized apparel featuring his “cross-sabre” emblem.


## SYNOPSIS FOR THE DIRECT MARKET (REBOOT POTENTIAL)

“Edward de Gendre was born into wealth, but he lives for the edge of a blade. As Knight Sabre, he is the most dangerous man in any room, but his past as a freelance operative in Europe is catching up with him. When an old rival from the ‘Knightstrike’ days resurfaces with a weapon that can drain Knight Sabre’s kinetic reserves, Eddie must lead the Away Team into the heart of London to stop a coup that could dismantle the Youngblood program. He’s polished, he’s lethal, and he’s about to show the world that the sword is still mightier than the gun.”


## THE “KAYFABE” ANALYSIS: THE KINETIC FLOW

From a Cartoonist Kayfabe perspective, Knight Sabre is a masterpiece of 90s “Action-Line” design. Liefeld and the Extreme artists used Knight Sabre to experiment with “motion blur” and high-contrast energy effects. His costume—often featuring sleek, dark blues and blacks with high-contrast white accents—is designed to look best while in motion. He is the character that allows an artist to “break the frame” with sweeping blade arcs and dynamic, acrobatic poses.


## LICENSING CATEGORIES

  • Action Figures: A “Poseability Specialist.” Figures would feature high-articulation joints and translucent “energy-effect” attachments for his sword.
  • Gaming: The “Speed/Combo” class. Perfect for third-person action titles or “Slasher” games.
  • Apparel: “Technical Streetwear” (Tech-wear) featuring his geometric visor design and “Kinetic-Blue” color palette.

## YOUNGBLOOD “AWAY TEAM” SNAPSHOT

CharacterSpecialtyMarket Value
SentinelLeadership / PowerIconic / Traditional
Knight SabreFencing / TechEuropean / Stylish
CougarStealth / FeralPrimal / Youth
Psi-FireMental / ChaosPsychic / VFX
Screenshot

Issues

Volume 1 – issues 0 thru 10
Volume 2 – issues 1 thru 14
Volume 3 – issues 1 and 2
Volume 4 – issues 1 thru 9
Volume 5 – issues 71 thru 78
Volume 6 – issues 1 thru 11

Badrock

A teenager made of stone

BIG BROTHER

A mech suit worn by Youngblood

BRAHMA

Nearly unstoppable massive human being

CHAPEL

Not even death can stop him

Die Hard

Die Hard

Die Hard ii

Die Hard II

DIEHARD

Part man, part machine.

GIGER

Part machine but not human

KNIGHT SABRE

REAL NAME: Mick GravesHEIGHT: 5′ 9″WEIGHT: 198 lbs.GROUP: Youngblood Little is known about Mick’s life

LINK

A telepath with telekinetic power

LORD DARKTHORN

Malevolent leader of the planet D’khau.

MADDOCK

This guy’s bad news.

MASADA

A giant asset to Team Youngblood

PHOTON

Powerful alien energy

PSI-FIRE

He can break your mind

PSILENCE

A powerful telepath a psychic weapon!

RIPTIDE

The power to manipulate any kind of water

SENTINEL

Leader of the Youngblood Away Team

SHAFT

New leader of Youngblood

Shaft

Vogue

VOGUE

Deadly gymnastic special agent